I also love pvp, in any game, and we had a battleground on release. Entirely went to crap when the same guild would win everytime with pay to win, but it was fun before that was a problem The whole immortal vs whatever the other faction was called was something to do with your guild, that made you feel like somewhat of a community. Leaderboards on release, I don't remember stash problems? It was so long ago for me, I believe the rift bosses were even more interesting. the weekly boss fights that would allow you to do harder difficulties upon becoming more powerful (still flawed). It was still rewarding seeing a SPECIFIC set item drop after hours of farming that single piece, instead of praying for rares with the correct affixes. I enjoyed the gear farming even though there wasn't a huge amount of diversity in builds. the campaign for the most part was fun, I enjoyed the daily quests and the rewards that came with it, the dungeons were more fun even with repetition. However, was the game more fun until it became a problem? (I enjoy diablo 4 enough to keep playing). ![]() Ill start by saying, the pay to win gem system is the biggest piece of crap I've ever seen in a diablo product and in the long run entirely ruined the game. From character builds and skills to lore and theories, we have it all covered. ![]() Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available.
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